![]() You can bring a lot of tricks and techniques from your favorite games to your version of A/N/N and spin the adventure in bold, new ways. ![]() In addition to the adventure info, I offer tips that worked for me, but I’m not the boss of you. In Always/Never/Now (aka A/N/N), I assume you already know how to play a roleplaying or story game. How do you play an RPG adventure? A lot of material has been written on this subject over the years. All that should be fine provided you’re all good sports. Every RPG player is part audience and part actor, of course, but you’re changing your ratio. By reading ahead, or by playing A/N/N after you’ve run it yourself, you’re trading in some of your pleasures as an audience member for some duties as a player on the stage. Actors who’ve read the script don’t blow the story for the audience, after all, but work to make the material as compelling as possible. If you read this stuff, you’d better be ready to use your spoiler-charged knowledge to make the game better for your fellow players by helping the GM build up to certain surprises, dramatize key events, and play scenes with gusto. ![]() If you read this stuff, tell your GM so she knows what you know. If you read this stuff, you’ll spoil some of the surprises for yourself. Facts and motives alluded to via the clues in each scene get spelled out directly in this document for the benefit of you, the GM. This manuscript contains all the secrets of the story that’s coded into this project - all the background dirt and details that players (and their characters) are meant to uncover during the course of play. Any resemblance to real events or persons, living or dead, is coincidental. Laws, Vincent Baker, Jason Morningstar, Steve Segedy, Jeremy Keller, Fred Hicks, Rob Donoghue, Leonard Balsera, Ryan Macklin, Gregor Hutton, Cam Banks and many more The text of this project is licensed under a Creative Commons Attribution Non-Commercial Share Alike 3.0 license. Influences include (with thanks): William Gibson, Ian Fleming, Quentin Tarantino, John McTiernan, Robert Rodriguez, John Woo, The Wachowskis, Paul Greengrass, Doug Liman, Kathryn Bigelow, Masamune Shirow, Mamoru Oshii, Kenneth Hite, Robin D. Nixon, and Luke Crane Graphic design by Will Hindmarch and Craig S Grant Created with the generous support of cherished Kickstarter backers Playtested at Gen Con, Origins Game Fair, PAX, PAX East, and in homes. Written and designed by Will Hindmarch Illustrated by Steven Sanders and Noah Bradley Based on characters by Anton Gleason, Martin Gleason, Seth Stevenson, and Tony Wagner Developed from rules by John Harper, Clinton R.
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